Wednesday, 31 December 2014

Asset_Progress Ceri 31/12/2014



The progress made on assets so far^

(I'll carry on in a couple of hours, have to take a break for the New year countdown :/ )


Thursday, 25 December 2014

Sunday, 21 December 2014

Holiday Goals - Aaron


  • Finish Villager concept/Orthographic. Begin Modelling.
  • Finish priority Animations.
  • If character model is obtained then rig/skin it?

Friday, 19 December 2014

Temple Ceri 19/12/2014






Temple colour concepts^


Temple in engine for scale test^ 
(btw, It looks good)



Thursday, 18 December 2014

Sunday, 14 December 2014

Assets_characterised Ceri 14/12/2014



 Temple^ 
(Over done/Characterised?!)



Lobster cage^
(Simplified)



Shrine^


   

Axe in log/stump^





Friday, 12 December 2014



Environment Texture^


Character Topology^

Holiday Goals
Rowan:

  • Finish Character model and texture
  • air ship desjgn + model
  • Assets concepts + model
  • Environment textures
Ceri
  • Ai combat
  • Assets concepts + model
  • Assets textures
  • Environment textures
  • Creatures
  • Particle effects 
  • Implement assets into the UE4 world
by Cameron Keeler

goals for the christmas holidays:

continue with building models

building textures

foliage/vegetation assets

foliage/vegetation textures

GDD

Villager Rough Ideas - Aaron





Tuesday, 9 December 2014

Assets Ceri 09/12/2014


Lobster cage^


Shrine model^


Temple Model^


2048 Hand drawn Dirt texture^


Sunday, 7 December 2014