Monday, 18 May 2015
Friday, 15 May 2015
Monday, 11 May 2015
Rowan - Trailer update
Music used: Battle of Kings by Per Kiilstofte
https://machinimasound.com/music/battle-of-kings
Licensed under Creative Commons Attribution 4.0 International
(http://creativecommons.org/licenses/by/4.0/)
Friday, 8 May 2015
Monday, 4 May 2015
Saturday, 2 May 2015
Friday, 1 May 2015
Monday, 27 April 2015
Resolving NPC Issue - Aaron
(The NPC character was having issues due to the Head being part of a single mesh along with the Body. Had to seperate each mesh and export again in order to fix this. But exporting was also having problems with Maya FBX, but this has been sorted out)
Friday, 24 April 2015
NPC Skeleton - Aaron
NPC character which has been exported as an FBX. Skeleton functions correctly just need to apply textures to it correctly now.
Thursday, 23 April 2015
Monday, 20 April 2015
Weekly Goals- Aaron 20/04/2015
Goals for Friday:
- Any finishing touches for textures
- Separate headpieces for NPC
- HUD - Health Bar, Boxes (Inventory/Quests)
Weekly_Goals Ceri 20/04/2015
Goals for Friday:
-Improve Slime AI -Tuesday
-Recreate roaming AI for NPCs -Tuesday
-Fix GamePad Compatibility with other Quests -Wednesday
-Tree Healing Mechanic -Wednesday
-Record rough videos for trailer -Thursday
Rowan Goals
Animation: Transition between Luna and Solaris forms (Night/Day) for Elara
Animation: Tree healing
Asset: Wooden Plank for ship
Asset and Texture: Cherry Blossom Leaves for Trees
Texture: Texture current trees as a more 'dead' version
Trailer: Title Sequence
by Cameron Keeler
Vista Print account created for the group ready for printing of posters, business cards and any other printing needed for the marketing
goals for the week:
poster design
decide on colour scheme for enemy
any finishing touches needed to textures
more assets to place within the scene
Vista Print account created for the group ready for printing of posters, business cards and any other printing needed for the marketing
goals for the week:
poster design
decide on colour scheme for enemy
any finishing touches needed to textures
more assets to place within the scene
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