Friday, 6 March 2015

Update Ceri 06/03/2015

[Sorry about the frame rate in the videos, two Unreal editor windows were open simultaneously causing lag. 
I didn't notice until the videos were uploaded to YouTube. :( ]


A look at the world level so far^


Animated Temple chime thingy^


Boss Slime Spawn and Helm item drop^


Slimes Spawn and Item drop^


Notice board quest UI^




Notice board UI BP's^ 


Slime spawn^
 (is a bit fast atm)


Slime item drop BP^


Slime boss material modified^


Slime boss Helm^


Audio/Music in engine 3 of which in use^


Monday, 2 March 2015

Armour/Helmet_Slime_Boss_Quest Ceri 02/03/2015



Feedback PLEASE!
Samurai slime - helmet/armour^


Update 00:29^


Rowan - Weekly goals

Run animation priority
Fire spell attack animation
Idle
Walk

Music: have some tracks from http://incompetech.com/ already and have handed them over to Ceri, will look for more too.
by Cameron Keeler

goals for the week continue with textures and start to plan viva presentation






Weekly Goals - Aaron



Goals
  • Finish ship model and UVs.
  • HUD design, quest related. i.e Quest Notification, etc.


Weekly_Goals Ceri 02/03/2015



Temple texture nearly finished^

Goals for Friday:
-Quests [Priority]
-Textures for assets and (Tile-able) environment
-All Abilities working (Day+Night)