Monday, 13 October 2014

by Cameron Keeler

After finishing the skyline scenes, I went onto drawing shapes in a scene and began adding in detail. The below image is the result of these experiments, I have drawn the force field in a blue hue to illustrate what it and make it clearer to see, I have stayed away from any other colouring because I don't want to commit to anything, making sure the buildings are right before moving onto colour.


Rowan - Concepts


Rowan - Goals for Friday + Research


Continue with character concepts


  •  this time at least two with colour, one of each form (solar and luna)



Research:
Quest Design


Diablo III: Quest, Item and Sound Design


Sunday, 12 October 2014

Research/Goals - Aaron - 12/10/2014

Goals

  • Use the resources found in the previous week and begin working in Maya with Unreal ART.

Resources


Research+Goals_Ceri 12/10/2014


Last weeks research

Basic AI Navigation
https://www.youtube.com/watch?v=-KDazrBx6IY#t=318

Third Person Camera Zoom
https://www.youtube.com/watch?v=-Uzzp6-QJpA

Day night cycle using Blueprint
https://www.youtube.com/watch?v=BljC7-xMhHQ#t=40


Goals for Friday

- Research and test Health and Damage systems


Health Bar Tutorial
https://www.youtube.com/watch?v=kRzmKy6aQz4

Tutorial Damage

https://www.youtube.com/watch?v=fjjaps9za5s


- Research and test Behavior tree setup

AI Behavior Tree & NavMesh
https://www.youtube.com/watch?v=VAAHKNoIg0w
by Cameron Keeler

After feedback on Friday it was brought to my attention that the designs for the buildings within our game were too evil/sinister looking. I was then advised to try and mix photographs of architecture for shapes and ideas, this worked really well and has given fresh ideas on the style of the architecture that will be within our game. the images below were created using photographs that had been cut up in Photoshop then grey-scaled and finally made into stamps using the stamp filter, this allowed me to see only their shapes rather than details.




Friday, 10 October 2014

by Cameron Keeler

further concept designs and architecture research

after feedback last week, I went onto looking at unusual architecture and developing my concepts further