by Cameron Keeler
After feedback on Friday it was brought to my attention that the designs for the buildings within our game were too evil/sinister looking. I was then advised to try and mix photographs of architecture for shapes and ideas, this worked really well and has given fresh ideas on the style of the architecture that will be within our game. the images below were created using photographs that had been cut up in Photoshop then grey-scaled and finally made into stamps using the stamp filter, this allowed me to see only their shapes rather than details.
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